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CYCLE · T− 4 D 01:43:40

Cascade Analysis

Anchors whose fall drags dependent systems down with them

Cycle 599 42% · reset Thu 19 Nov 07:00 UTC
start · Thu 12 Novreset
Blast radius
36 TARGETS 211 WILL FALL
EDDN live

In Elite Dangerous Powerplay 2.0, Fortified systems project a 20 ly support radius to nearby Exploited systems, and Strongholds project 30 ly. When you undermine a Fortified or Stronghold target that supports several Exploited systems, the loss cascades — every dependent Exploited system loses its controlling power alongside it, even though it was never directly attacked.

This page ranks systems by their cascade blast radius. The targets at the top of the list take the most supporting infrastructure down with them, making them the highest-value undermining runs of the cycle. Filter by power to focus on a specific rival, then click any system to see exactly which Exploited systems it props up and how close the dependents are to flipping.

Cascade targets

Rank by
36 of 36 targets
System State Power Undermining → next step R / U Will fall
Tikurua ◍⌂
13.3, 70.2, 114.918 dep
Stronghold
Mahon
0 / 1.05M CP 50K to Fortified
Reinforcement +0
Undermining 0
17
-31.3, 72.0, 99.820 dep
Stronghold
Mahon
0 / 1.26M CP 257K to Fortified
Reinforcement +0
Undermining 0
16
129.7, -254.5, -77.516 dep
Stronghold
Aisling
96K / 1.62M CP 522K to Fortified
Reinforcement +4.3K
Undermining 96K
14
HIP 13564 ◍⌂
44.2, -170.2, -84.319 dep
Stronghold
Patreus
7.0K / 1.27M CP 263K to Fortified
Reinforcement +10
Undermining 7.0K
13
Ining ◍⌂
-59.1, 56.2, -78.627 dep
Stronghold
Mahon
250 / 1.25M CP 251K to Fortified
Reinforcement +6
Undermining 250
11
4.9, -164.5, 56.618 dep
Stronghold
Aisling
15K / 1.31M CP 300K to Fortified
Reinforcement +7.1K
Undermining 15K
11
-13.6, -17.0, 95.621 dep
Stronghold
Mahon
0 / 1.25M CP 249K to Fortified
Reinforcement +639
Undermining 0
10
76.5, -43.7, -63.516 dep
Stronghold
LYR
2.4K / 1.26M CP 257K to Fortified
Reinforcement +523
Undermining 2.4K
10
184.0, -224.6, 68.617 dep
Stronghold
Aisling
32K / 1.37M CP 339K to Fortified
Reinforcement +348
Undermining 32K
10
-104.9, 81.7, -27.916 dep
Stronghold
Mahon
0 / 1.08M CP 75K to Fortified
Reinforcement +30
Undermining 0
9
Daibo ◍⌂
166.0, -169.3, 101.318 dep
Stronghold
Aisling
1.5K / 1.26M CP 255K to Fortified
Reinforcement +1.4K
Undermining 1.5K
9
154.0, -39.4, 99.218 dep
Stronghold
Aisling
3.9K / 1.27M CP 263K to Fortified
Reinforcement +1.7K
Undermining 3.9K
8
Jormor ⌂
-140.9, -17.8, 18.118 dep
Stronghold
Archon
1.2K / 1.25M CP 253K to Fortified
Reinforcement +0
Undermining 1.2K
7
-92.2, 66.2, -61.216 dep
Stronghold
Mahon
0 / 1.05M CP 52K to Fortified
Reinforcement +0
Undermining 0
6
Arabh ◍⌂
-73.6, 64.5, 12.017 dep
Stronghold
Mahon
0 / 1.07M CP 72K to Fortified
Reinforcement +133
Undermining 0
6
LTT 13904 ◍⌂
-23.4, 102.7, 0.516 dep
Fortified
Mahon
0 / 489K CP 139K to Exploited
Reinforcement +0
Undermining 0
6
Ngarawe ◍⌂
159.0, -74.7, 52.920 dep
Stronghold
ALD
2.9K / 1.26M CP 259K to Fortified
Reinforcement +337
Undermining 2.9K
6
Pongo ◍⌂
-48.7, -15.7, 102.516 dep
Stronghold
Mahon
2.8K / 1.26M CP 258K to Fortified
Reinforcement +40
Undermining 2.8K
5
-56.0, 80.2, 72.521 dep
Stronghold
Mahon
0 / 1.09M CP 88K to Fortified
Reinforcement +0
Undermining 0
4
53.1, -41.2, 140.118 dep
Stronghold
Grom
0 / 1.13M CP 130K to Fortified
Reinforcement +888
Undermining 0
4
76.2, 110.1, 103.519 dep
Stronghold
Kaine
0 / 1.25M CP 255K to Fortified
Reinforcement +0
Undermining 0
4
Sabikami ◍⌂
-37.8, 102.7, 82.919 dep
Stronghold
Mahon
0 / 1.04M CP 44K to Fortified
Reinforcement +0
Undermining 0
3
93.7, -124.6, 142.215 dep
Fortified
Aisling
0 / 513K CP 163K to Exploited
Reinforcement +0
Undermining 0
3
HIP 80109 ◍⌂
11.7, 63.8, 173.220 dep
Stronghold
Kaine
0 / 1.59M CP 595K to Fortified
Reinforcement +0
Undermining 0
3
Wadir ⌂
-42.9, -66.7, 139.816 dep
Fortified
Grom
183 / 513K CP 163K to Exploited
Reinforcement +0
Undermining 183
2
HIP 105439 ◍⌂
26.0, -105.9, 104.717 dep
Stronghold
Aisling
0 / 1.23M CP 234K to Fortified
Reinforcement +1.3K
Undermining 0
2
Siki ⌂
84.7, 62.3, 27.229 dep
Stronghold
Winters
625 / 1.25M CP 252K to Fortified
Reinforcement +0
Undermining 625
2
Kaliki ◍⌂
37.5, -94.2, -48.116 dep
Stronghold
Patreus
1.0K / 1.25M CP 253K to Fortified
Reinforcement +36
Undermining 1.0K
2
Meenates ◍⌂
-78.7, 53.6, -23.417 dep
Stronghold
Mahon
0 / 1.08M CP 77K to Fortified
Reinforcement +94
Undermining 0
1
4.7, -101.9, 18.515 dep
Stronghold
Torval
0 / 1.10M CP 97K to Fortified
Reinforcement +0
Undermining 0
1
81.8, -221.9, 51.821 dep
Stronghold
Aisling
0 / 1.16M CP 161K to Fortified
Reinforcement +0
Undermining 0
1
Fedmich ◍⌂
23.9, 75.2, 35.815 dep
Fortified
Mahon
85 / 513K CP 163K to Exploited
Reinforcement +0
Undermining 85
1
Rati Irtii ◍⌂
37.9, -33.9, 85.217 dep
Stronghold
Grom
0 / 1.25M CP 250K to Fortified
Reinforcement +0
Undermining 0
1
Aurawala ◍⌂
146.1, -104.8, 88.718 dep
Stronghold
Aisling
0 / 1.25M CP 252K to Fortified
Reinforcement +0
Undermining 0
1
Kauruku ◍⌂
85.2, -184.9, 118.220 dep
Stronghold
Aisling
0 / 1.25M CP 252K to Fortified
Reinforcement +0
Undermining 0
1
Pardis ◍⌂
152.6, -98.3, 117.518 dep
Stronghold
Aisling
0 / 1.26M CP 259K to Fortified
Reinforcement +0
Undermining 0
1

Selected target

Cascade path

click a row
Tikurua
Stronghold 13.3, 70.2, 114.9
Total CP
1.05M
Will fall
17
Net cycle
+0
Dependents
18
0 / 1.05M CP undermined 50K to Fortified
  1. Stronghold to Fortified 50K CP2 lost
    Range shrinks 30 → 20 ly
  2. Fortified to Exploited 700K CP15 lost
    Loses all support capability
  3. Exploited to Unoccupied 1.05M CP
    System itself falls
Total systems lost 17 + target

Systems with backup

1 survive

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